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World of warships legendary module
World of warships legendary module





world of warships legendary module

Obviously, you don't need the legendary mod to counter Kremlin (rudder mod does a better job, as no Kremlin shoots HE at you and whoever does is a blessing), but Smolensk is a pain too. This doesn't make Hindenburg into some meta cruiser that actually is good, but at least you have a role and normal Hinden isn't going to make a better impression either in current meta. With enough shells, you will also get your fires. Your fire chance is underwhelming, your utility is not there, your damage is basically dpm and just raw damage, so you just dakka as often as possible to get your damage. Hindenburg for a CA has better dpm than Henri, Moskva and Zao (because noone runs reload mod on Zao) and enough base pen to go through any deck of any BB at T10. Every salvo you dodge is a salvo your team mates don't have to dodge. Abandon all hopes about being sneaky, there's basically two things you want to do to have a decent contribution to a match in this ship and these are:ĭrawing fire that you hopefully dodge with your more nimble ship that most people underestimate. As you have no radar, noone needs you at the cap anyway, sit a bit further behind. DE is to recover some of the fire chance, which with two signals sits at 14%.ĭetection is a major issue, but you basically play like a budget version of the legendary Henri or like some Moskva or Stalingrad. This isn't Stalingrad that suffers from fires, it's a Hinden, getting fullpenned and citpenned by most things that deal damage. SI is not necessary, because you have 4 heals already and 5th is not going to find anything repairable. This is basically just there for Kremlin pest control, penning its deck for reliable damage with IFHE. I could respec from JoAT and EM into BoS and PM or IFA, just to give the middle finger to Smolensk (which is why I started mounting the legendary in the first place), but yeah.







World of warships legendary module